package br.open.yiori.types;

import br.open.yiori.returns.Trigger;

public class Triggers 
{
    public static Trigger Abs(){return null;}
    
    public static Trigger Acos(){return null;}
    
    public static Trigger AILevel(){return null;}
    
    public static Trigger Alive(){return null;}
    
    public static Trigger Anim(){return null;}
    
    public static Trigger AnimElem(){return null;}
    
    public static Trigger AnimElemNo(){return null;}
    
    public static Trigger AnimElemTime(){return null;}
    
    public static Trigger AnimExist(){return null;}
    
    public static Trigger AnimTime(){return null;}
    
    public static Trigger Asin(){return null;}
    
    public static Trigger Atan(){return null;}
    
    public static Trigger AuthorName(){return null;}
    
    public static Trigger BackEdgeBodyDist(){return null;}
    
    public static Trigger BackEdgeDist(){return null;}
    
    public static Trigger CanRecover(){return null;}
    
    public static Trigger Ceil(){return null;}
    
    public static Trigger Command(){return null;}
    
    public static Trigger Const(){return null;}
        
    public static Trigger Const240p(){return null;}
    
    public static Trigger Const480p(){return null;}
    
    public static Trigger Const720p(){return null;}
    
    public static Trigger Cos(){return null;}
    
    public static Trigger Ctrl(){return null;}
    
    public static Trigger DrawGame(){return null;}
    
    public static Trigger E(){return null;}
    
    public static Trigger Exp(){return null;}
    
    public static Trigger Facing(){return null;}
    
    public static Trigger Floor(){return null;}
    
    public static Trigger FrontEdgeBodyDist(){return null;}
    
    public static Trigger FrontEdgeDist(){return null;}
    
    public static Trigger FVar(){return null;}
    
    public static Trigger GameHeight(){return null;}
    
    public static Trigger GameTime(){return null;}
    
    public static Trigger GameWidth(){return null;}
    
    public static Trigger GetHitVar(){return null;}
    
    public static Trigger HitCount(){return null;}
    
    public static Trigger HitDefAttr(){return null;}
    
    public static Trigger HitFall(){return null;}
    
    public static Trigger HitOver(){return null;}
    
    public static Trigger HitPauseTime(){return null;}
    
    public static Trigger HitShakeOver(){return null;}
    
    public static Trigger HitVel(){return null;}
    
    public static Trigger ID(){return null;}
    
    public static Trigger IfElse(){return null;}
    
    public static Trigger InGuardDist(){return null;}
    
    public static Trigger IsHelper(){return null;}
    
    public static Trigger IsHomeTeam(){return null;}
    
    public static Trigger Life(){return null;}
    
    public static Trigger LifeMax(){return null;}
    
    public static Trigger Ln(){return null;}
    
    public static Trigger Log(){return null;}
    
    public static Trigger Lose(){return null;}
    
    public static Trigger MatchNo(){return null;}
    
    public static Trigger MatchOver(){return null;}
    
    public static Trigger MoveContact(){return null;}
    
    public static Trigger MoveGuarded(){return null;}
    
    public static Trigger MoveHit(){return null;}
    
    public static Trigger MoveType(){return null;}
    
    public static Trigger MoveReversed(){return null;}
    
    public static Trigger Name(){return null;}
    
    public static Trigger NumEnemy(){return null;}
    
    public static Trigger NumExplod(){return null;}
    
    public static Trigger NumHelper(){return null;}
    
    public static Trigger NumPartner(){return null;}
    
    public static Trigger NumProj(){return null;}
    
    public static Trigger NumProjID(){return null;}
    
    public static Trigger NumTarget(){return null;}
    
    public static Trigger P1Name(){return null;}
    
    public static Trigger P2BodyDist(){return null;}
    
    public static Trigger P2Dist(){return null;}
    
    public static Trigger P2Life(){return null;}
    
    public static Trigger P2MoveType(){return null;}
    
    public static Trigger P2Name(){return null;}
    
    public static Trigger P2StateNo(){return null;}
    
    public static Trigger P2StateType(){return null;}
    
    public static Trigger P3Name(){return null;}
    
    public static Trigger P4Name(){return null;}
    
    public static Trigger PalNo(){return null;}
    
    public static Trigger ParentDist(){return null;}
    
    public static Trigger Pi(){return null;}
    
    public static Trigger Pos(){return null;}
    
    public static Trigger Power(){return null;}
    
    public static Trigger PowerMax(){return null;}
    
    public static Trigger PlayerIDExist(){return null;}
    
    public static Trigger PrevStateNo(){return null;}
    
    public static Trigger ProjCancelTime(){return null;}
    
    public static Trigger ProjContact(){return null;}
    
    public static Trigger ProjContactTime(){return null;}
    
    public static Trigger ProjGuarded(){return null;}
    
    public static Trigger ProjGuardedTime(){return null;}
    
    public static Trigger ProjHit(){return null;}
    
    public static Trigger ProjHitTime(){return null;}
    
    public static Trigger Random(){return null;}
    
    public static Trigger RootDist(){return null;}
    
    public static Trigger RoundNo(){return null;}
    
    public static Trigger RoundsExisted(){return null;}
    
    public static Trigger RoundState(){return null;}
    
    public static Trigger ScreenPos(){return null;}
    
    public static Trigger SelfAnimExist(){return null;}
    
    public static Trigger Sin(){return null;}
    
    public static Trigger StateNo(){return null;}
    
    public static Trigger StateType(){return null;}
    
    public static Trigger SysFVar(){return null;}
    
    public static Trigger SysVar(){return null;}
    
    public static Trigger Tan(){return null;}
    
    public static Trigger TeamMode(){return null;}
    
    public static Trigger TeamSide(){return null;}
    
    public static Trigger TicksPerSecond(){return null;}
    
    public static Trigger Time(){return null;}
    
    public static Trigger TimeMod(){return null;}
    
    public static Trigger UniqHitCount(){return null;}
    
    public static Trigger Var(){return null;}
    
    public static Trigger Vel(){return null;}
    
    public static Trigger Win(){return null;}
    
}
